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2011


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Projected Newton-type methods in machine learning

Schmidt, M., Kim, D., Sra, S.

In Optimization for Machine Learning, pages: 305-330, (Editors: Sra, S., Nowozin, S. and Wright, S. J.), MIT Press, Cambridge, MA, USA, December 2011 (inbook)

Abstract
We consider projected Newton-type methods for solving large-scale optimization problems arising in machine learning and related fields. We first introduce an algorithmic framework for projected Newton-type methods by reviewing a canonical projected (quasi-)Newton method. This method, while conceptually pleasing, has a high computation cost per iteration. Thus, we discuss two variants that are more scalable, namely, two-metric projection and inexact projection methods. Finally, we show how to apply the Newton-type framework to handle non-smooth objectives. Examples are provided throughout the chapter to illustrate machine learning applications of our framework.

PDF Web [BibTex]

2011

PDF Web [BibTex]


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Statistical Learning Theory: Models, Concepts, and Results

von Luxburg, U., Schölkopf, B.

In Handbook of the History of Logic, Vol. 10: Inductive Logic, 10, pages: 651-706, (Editors: Gabbay, D. M., Hartmann, S. and Woods, J. H.), Elsevier North Holland, Amsterdam, Netherlands, May 2011 (inbook)

Abstract
Statistical learning theory provides the theoretical basis for many of today's machine learning algorithms and is arguably one of the most beautifully developed branches of artificial intelligence in general. It originated in Russia in the 1960s and gained wide popularity in the 1990s following the development of the so-called Support Vector Machine (SVM), which has become a standard tool for pattern recognition in a variety of domains ranging from computer vision to computational biology. Providing the basis of new learning algorithms, however, was not the only motivation for developing statistical learning theory. It was just as much a philosophical one, attempting to answer the question of what it is that allows us to draw valid conclusions from empirical data. In this article we attempt to give a gentle, non-technical overview over the key ideas and insights of statistical learning theory. We do not assume that the reader has a deep background in mathematics, statistics, or computer science. Given the nature of the subject matter, however, some familiarity with mathematical concepts and notations and some intuitive understanding of basic probability is required. There exist many excellent references to more technical surveys of the mathematics of statistical learning theory: the monographs by one of the founders of statistical learning theory ([Vapnik, 1995], [Vapnik, 1998]), a brief overview over statistical learning theory in Section 5 of [Sch{\"o}lkopf and Smola, 2002], more technical overview papers such as [Bousquet et al., 2003], [Mendelson, 2003], [Boucheron et al., 2005], [Herbrich and Williamson, 2002], and the monograph [Devroye et al., 1996].

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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Robot Learning

Peters, J., Tedrake, R., Roy, N., Morimoto, J.

In Encyclopedia of Machine Learning, pages: 865-869, Encyclopedia of machine learning, (Editors: Sammut, C. and Webb, G. I.), Springer, New York, NY, USA, January 2011 (inbook)

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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What You Expect Is What You Get? Potential Use of Contingent Negative Variation for Passive BCI Systems in Gaze-Based HCI

Ihme, K., Zander, TO.

In Affective Computing and Intelligent Interaction, 6975, pages: 447-456, Lecture Notes in Computer Science, (Editors: D’Mello, S., Graesser, A., Schuller, B. and Martin, J.-C.), Springer, Berlin, Germany, 2011 (inbook)

Abstract
When using eye movements for cursor control in human-computer interaction (HCI), it may be difficult to find an appropriate substitute for the click operation. Most approaches make use of dwell times. However, in this context the so-called Midas-Touch-Problem occurs which means that the system wrongly interprets fixations due to long processing times or spontaneous dwellings of the user as command. Lately it has been shown that brain-computer interface (BCI) input bears good prospects to overcome this problem using imagined hand movements to elicit a selection. The current approach tries to develop this idea further by exploring potential signals for the use in a passive BCI, which would have the advantage that the brain signals used as input are generated automatically without conscious effort of the user. To explore event-related potentials (ERPs) giving information about the user’s intention to select an object, 32-channel electroencephalography (EEG) was recorded from ten participants interacting with a dwell-time-based system. Comparing ERP signals during the dwell time with those occurring during fixations on a neutral cross hair, a sustained negative slow cortical potential at central electrode sites was revealed. This negativity might be a contingent negative variation (CNV) reflecting the participants’ anticipation of the upcoming selection. Offline classification suggests that the CNV is detectable in single trial (mean accuracy 74.9 %). In future, research on the CNV should be accomplished to ensure its stable occurence in human-computer interaction and render possible its use as a potential substitue for the click operation.

DOI [BibTex]

DOI [BibTex]


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Kernel Methods in Bioinformatics

Borgwardt, KM.

In Handbook of Statistical Bioinformatics, pages: 317-334, Springer Handbooks of Computational Statistics ; 3, (Editors: Lu, H.H.-S., Schölkopf, B. and Zhao, H.), Springer, Berlin, Germany, 2011 (inbook)

Abstract
Kernel methods have now witnessed more than a decade of increasing popularity in the bioinformatics community. In this article, we will compactly review this development, examining the areas in which kernel methods have contributed to computational biology and describing the reasons for their success.

PDF DOI [BibTex]

PDF DOI [BibTex]


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Cue Combination: Beyond Optimality

Rosas, P., Wichmann, F.

In Sensory Cue Integration, pages: 144-152, (Editors: Trommershäuser, J., Körding, K. and Landy, M. S.), Oxford University Press, 2011 (inbook)

[BibTex]

[BibTex]

2010


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Markerless tracking of Dynamic 3D Scans of Faces

Walder, C., Breidt, M., Bülthoff, H., Schölkopf, B., Curio, C.

In Dynamic Faces: Insights from Experiments and Computation, pages: 255-276, (Editors: Curio, C., Bülthoff, H. H. and Giese, M. A.), MIT Press, Cambridge, MA, USA, December 2010 (inbook)

Web [BibTex]

2010

Web [BibTex]


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Policy Gradient Methods

Peters, J., Bagnell, J.

In Encyclopedia of Machine Learning, pages: 774-776, (Editors: Sammut, C. and Webb, G. I.), Springer, Berlin, Germany, December 2010 (inbook)

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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Method and device for recovering a digital image from a sequence of observed digital images

Harmeling, S., Hirsch, M., Sra, S., Schölkopf, B.

United States Provisional Patent Application, No 61387025, September 2010 (patent)

[BibTex]


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Method for feature selection in a support vector machine using feature ranking

Weston, J., Elisseeff, A., Schölkopf, B., Pérez-Cruz, F., Guyon, I.

United States Patent, No 7805388, September 2010 (patent)

[BibTex]

[BibTex]


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Kernels and methods for selecting kernels for use in learning machines

Bartlett, P. L., Elisseeff, A., Schölkopf, B., Chapelle, O.

United States Patent, No 7788193, August 2010 (patent)

[BibTex]

[BibTex]


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Learning Continuous Grasp Affordances by Sensorimotor Exploration

Detry, R., Baseski, E., Popovic, M., Touati, Y., Krüger, N., Kroemer, O., Peters, J., Piater, J.

In From Motor Learning to Interaction Learning in Robots, pages: 451-465, Studies in Computational Intelligence ; 264, (Editors: Sigaud, O. and Peters, J.), Springer, Berlin, Germany, January 2010 (inbook)

Abstract
We develop means of learning and representing object grasp affordances probabilistically. By grasp affordance, we refer to an entity that is able to assess whether a given relative object-gripper configuration will yield a stable grasp. These affordances are represented with grasp densities, continuous probability density functions defined on the space of 3D positions and orientations. Grasp densities are registered with a visual model of the object they characterize. They are exploited by aligning them to a target object using visual pose estimation. Grasp densities are refined through experience: A robot “plays” with an object by executing grasps drawn randomly for the object’s grasp density. The robot then uses the outcomes of these grasps to build a richer density through an importance sampling mechanism. Initial grasp densities, called hypothesis densities, are bootstrapped from grasps collected using a motion capture system, or from grasps generated from the visual model of the object. Refined densities, called empirical densities, represent affordances that have been confirmed through physical experience. The applicability of our method is demonstrated by producing empirical densities for two object with a real robot and its 3-finger hand. Hypothesis densities are created from visual cues and human demonstration.

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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Imitation and Reinforcement Learning for Motor Primitives with Perceptual Coupling

Kober, J., Mohler, B., Peters, J.

In From Motor Learning to Interaction Learning in Robots, pages: 209-225, Studies in Computational Intelligence ; 264, (Editors: Sigaud, O. and Peters, J.), Springer, Berlin, Germany, January 2010 (inbook)

Abstract
Traditional motor primitive approaches deal largely with open-loop policies which can only deal with small perturbations. In this paper, we present a new type of motor primitive policies which serve as closed-loop policies together with an appropriate learning algorithm. Our new motor primitives are an augmented version version of the dynamical system-based motor primitives [Ijspeert et al(2002)Ijspeert, Nakanishi, and Schaal] that incorporates perceptual coupling to external variables. We show that these motor primitives can perform complex tasks such as Ball-in-a-Cup or Kendama task even with large variances in the initial conditions where a skilled human player would be challenged. We initialize the open-loop policies by imitation learning and the perceptual coupling with a handcrafted solution. We first improve the open-loop policies and subsequently the perceptual coupling using a novel reinforcement learning method which is particularly well-suited for dynamical system-based motor primitives.

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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From Motor Learning to Interaction Learning in Robots

Sigaud, O., Peters, J.

In From Motor Learning to Interaction Learning in Robots, pages: 1-12, Studies in Computational Intelligence ; 264, (Editors: Sigaud, O. and Peters, J.), Springer, Berlin, Germany, January 2010 (inbook)

Abstract
The number of advanced robot systems has been increasing in recent years yielding a large variety of versatile designs with many degrees of freedom. These robots have the potential of being applicable in uncertain tasks outside wellstructured industrial settings. However, the complexity of both systems and tasks is often beyond the reach of classical robot programming methods. As a result, a more autonomous solution for robot task acquisition is needed where robots adaptively adjust their behaviour to the encountered situations and required tasks. Learning approaches pose one of the most appealing ways to achieve this goal. However, while learning approaches are of high importance for robotics, we cannot simply use off-the-shelf methods from the machine learning community as these usually do not scale into the domains of robotics due to excessive computational cost as well as a lack of scalability. Instead, domain appropriate approaches are needed. In this book, we focus on several core domains of robot learning. For accurate task execution, we need motor learning capabilities. For fast learning of the motor tasks, imitation learning offers the most promising approach. Self improvement requires reinforcement learning approaches that scale into the domain of complex robots. Finally, for efficient interaction of humans with robot systems, we will need a form of interaction learning. This chapter provides a general introduction to these issues and briefly presents the contributions of the subsequent chapters to the corresponding research topics.

Web DOI [BibTex]

Web DOI [BibTex]


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Real-Time Local GP Model Learning

Nguyen-Tuong, D., Seeger, M., Peters, J.

In From Motor Learning to Interaction Learning in Robots, 264, pages: 193-207, Studies in Computational Intelligence, (Editors: Sigaud, O. and Peters, J.), Springer, Berlin, Germany, January 2010 (inbook)

Abstract
For many applications in robotics, accurate dynamics models are essential. However, in some applications, e.g., in model-based tracking control, precise dynamics models cannot be obtained analytically for sufficiently complex robot systems. In such cases, machine learning offers a promising alternative for approximating the robot dynamics using measured data. However, standard regression methods such as Gaussian process regression (GPR) suffer from high computational complexity which prevents their usage for large numbers of samples or online learning to date. In this paper, we propose an approximation to the standard GPR using local Gaussian processes models inspired by [Vijayakumar et al(2005)Vijayakumar, D’Souza, and Schaal, Snelson and Ghahramani(2007)]. Due to reduced computational cost, local Gaussian processes (LGP) can be applied for larger sample-sizes and online learning. Comparisons with other nonparametric regressions, e.g., standard GPR, support vector regression (SVR) and locally weighted proje ction regression (LWPR), show that LGP has high approximation accuracy while being sufficiently fast for real-time online learning.

PDF Web DOI [BibTex]

PDF Web DOI [BibTex]


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Machine Learning Methods for Automatic Image Colorization

Charpiat, G., Bezrukov, I., Hofmann, M., Altun, Y., Schölkopf, B.

In Computational Photography: Methods and Applications, pages: 395-418, Digital Imaging and Computer Vision, (Editors: Lukac, R.), CRC Press, Boca Raton, FL, USA, 2010 (inbook)

Abstract
We aim to color greyscale images automatically, without any manual intervention. The color proposition could then be interactively corrected by user-provided color landmarks if necessary. Automatic colorization is nontrivial since there is usually no one-to-one correspondence between color and local texture. The contribution of our framework is that we deal directly with multimodality and estimate, for each pixel of the image to be colored, the probability distribution of all possible colors, instead of choosing the most probable color at the local level. We also predict the expected variation of color at each pixel, thus defining a non-uniform spatial coherency criterion. We then use graph cuts to maximize the probability of the whole colored image at the global level. We work in the L-a-b color space in order to approximate the human perception of distances between colors, and we use machine learning tools to extract as much information as possible from a dataset of colored examples. The resulting algorithm is fast, designed to be more robust to texture noise, and is above all able to deal with ambiguity, in contrary to previous approaches.

PDF Web [BibTex]

PDF Web [BibTex]


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Approaches Based on Support Vector Machine to Classification of Remote Sensing Data

Bruzzone, L., Persello, C.

In Handbook of Pattern Recognition and Computer Vision, pages: 329-352, (Editors: Chen, C.H.), ICP, London, UK, 2010 (inbook)

Abstract
This chapter presents an extensive and critical review on the use of kernel methods and in particular of support vector machines (SVMs) in the classification of remote-sensing (RS) data. The chapter recalls the mathematical formulation and the main theoretical concepts related to SVMs, and discusses the motivations at the basis of the use of SVMs in remote sensing. A review on the main applications of SVMs in classification of remote sensing is given, presenting a literature survey on the use of SVMs for the analysis of different kinds of RS images. In addition, the most recent methodological developments related to SVM-based classification techniques in RS are illustrated by focusing on semisupervised, domain adaptation, and context sensitive approaches. Finally, the most promising research directions on SVM in RS are identified and discussed.

Web [BibTex]

Web [BibTex]